How hard is it to run a mobile game alone?


Hey Reader - Simon here 👋

Building a game alone sounds great in theory.

No meetings.
No dependencies.
No compromises.

Just you building exactly what you want.

But after working on Tiny Harvest for a while now, I realized:

It’s not just building a game.

It’s building everything around it.


🎥 New Video: How Hard Is It To Run a Mobile Game Alone?

In this week’s video I talk about what it’s actually like to run a mobile game solo.

Not just the fun parts - but everything that comes with it.

In this video I break down:

  • the biggest challenges of doing everything alone
  • what surprised me the most along the way
  • and why I still think it’s worth it

👉 Watch the full video


💭 A few thoughts this week

The hardest part about running a game (or any app) solo isn’t coding.

It’s context switching.

In a single day I find myself

  • fixing bugs
  • designing features
  • answering player feedback
  • thinking about monetization
  • working on marketing

And every area matters.

You can’t really ignore one without it affecting everything else.

At the same time, there’s also something really powerful about it:

You get very fast feedback loops.

You try something → you see what happens → you adjust.

No waiting. No guessing.

Just building and learning.


🛠 What I’m building

While I'm waiting for Apple to review a new app version of Tiny Harvest, I'm actually working on new videos and a new personal website 👀

More on that soon...

But after some challenging weeks, I'm slowly making my way back into work & content - and I start to enjoy the process again!


That’s it for this week - back to building.

See you next week,
Simon

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