My indie game made $2,500… here’s what I learned


Hey Reader - Simon here 👋

last week I did something I almost never do:

I didn't post.

No video. No newsletter.

Instead, I took a step back and just focused on building and thinking during my vacation.

Honestly, it felt refreshing after years of content grinding.

I still love doing this - but I want to improve the quality of my content for you in the future, and this week I got a new kind of video.


🎥 New Video: I Made $2,500 From My First Game

Over the past weeks, my game Tiny Harvest started generating real revenue.

Because I want to share everything about my process with you, this video covers more than just "here are my numbers".

And spoiler: Writing the code is actually the easy part!

In this video I break down:

  • how I used AI to build the game
  • the problems you face when building a real app with users
  • and what it's like to run your own mobile game

👉 Watch the full video


💭 A few thoughts this week

One thing became very clear to me recently:

Small wins compound faster than big ideas.

Tiny Harvest didn’t suddenly “take off”.

It grew slowly through:

  • small feature improvements
  • better onboarding
  • tiny UX fixes
  • consistent updates

Nothing fancy. But over time, those things start to stack.

Also interesting:

In March, the game made around $3k.

Which isn’t huge - but it’s enough to start taking it more seriously as a "business". And more importantly:

It gives me real feedback on what actually matters going forward.


🛠 What I’m building

Even during my vacation break, I kept tinkering on Tiny Harvest.

Last week alone I've added:

  • New truck delivery system
  • Automatic background (idle) worker
  • Coupon system with new IAP

All in all the game is at a solid state, and I'm preparing for a next bigger area change.

Plus, I want to document the process more again after I'm back home!


That’s it for this week.

Taking a short break from content actually reminded me how important it is to step back sometimes.

I'm Curious - do you ever take time off from building/creating, or do you prefer to stay consistent no matter what?

See you next week,
Simon

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